Objective
Reduce the opponent HP to zero before they reduce yours.
Each round, both players prepare cards, choose an intent and resolve the clash.
Reduce the opponent HP to zero before they reduce yours.
Monsters pressure. Spells create tactical effects. Traps punish timing.
Cards cost energy. Efficient early plays matter.
Strike, Guard, Focus and Overreach change how each round resolves.
Use when you have board pressure or want to force damage.
Use when low HP or expecting aggression.
Use when you need stability or setup.
Use when the reward is worth the risk. Do not spam it.
Pressure, burst damage and aggressive tempo.
Control, adaptation and tactical patience.
Defense, comeback pressure and durability.
Synergy, sustain and scaling value.