Sign in or play as guest
An account saves collection and progress; guest mode is for trying a quick match.
Sign in to keep your collection, level, Gold and Gems between duels.
A short playable path to learn the persisted Rebirth loop.
An account saves collection and progress; guest mode is for trying a quick match.
Learn hand, mana, field, the direct-damage gate and the recap inside the arena.
The recap explains why you won or lost and points to the next tweak.
The daily reward locks in the play -> claim -> improve-deck loop.
The pack reveals options and triggers the post-booster deck coach.
Swap loose cards for pairs, answers and a dominant family.
Your hand is visible to you. Pick the monster that makes the cleanest clash.
The bot answers with a monster. Attack decides the win; guard reduces damage.
Two identical basic monsters can evolve before you play a card.
Clashes, boosters and tutorial completion are saved to your Rebirth account.
Rush, Lifesteal, Shield and Pierce change when to attack, heal, absorb or break through guard.
After the match, claim the daily mission, open a booster and tune the deck before the next duel.
Finish the introduction to record the tutorial XP on the active account.
Can attack the turn it is summoned.
Deals 2 direct damage to the opponent when summoned.
Restores HP equal to combat damage dealt.
Enemies must attack this card first.
Ignores the first instance of incoming damage.
Excess damage over Guard hits HP directly.
Restores 1 Guard at the start of its owner's turn.
Instantly kills targets with Guard ≤ 1.
Attackers take 2 Guard damage in return.
If it did not attack last turn, gains +1 permanent Guard.
With an ally of another family, gains +2 Attack against Taunt/Shield and breaks Shield.
Ignores half of the target's Guard mitigation when dealing damage — breaches walls.