My Collection
Tune your 30-card deck across monsters, spells, traps and evolution pairs.
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Deck
What matters now
Deck core
The pieces you actually take into the arena right now.
Cinder Lynx
Direct damage / burn - Fire - Level 1
Ember Strike - Deals bonus damage when it wins the clash. 4 ATK / 3 GRD
Ashen Brawler
Direct damage / burn - Fire - Level 1
Searing Brand - Applies burn after winning the clash. 5 ATK / 3 GRD
Mistcall Tactician
Healing / cleansing - Water - Level 1
Healing Tide - Restores HP after combat pressure. 4 ATK / 3 GRD
Stonehide Recruit
Shield / defense - Earth - Level 1
Shieldbloom - Adds a persistent shield after the clash. 4 ATK / 4 GRD
Duskwisp Thief
Persistent effects / lifesteal - Shadow - Level 1
Lifesteal - Heals its controller after dealing damage. 5 ATK / 3 GRD
Blazewing Adept
Direct damage / burn - Fire - Level 1
Heat Surge - Gains attack during the first clashes. 5 ATK / 4 GRD
Riverglass Medic
Healing / cleansing - Water - Level 1
Purifying Current - Removes a harmful effect after the clash. 5 ATK / 3 GRD
Hollowmark Stalker
Persistent effects / lifesteal - Shadow - Level 1
Decay - Applies persistent decay to the target. 6 ATK / 3 GRD
Coalheart Runner
Direct damage / burn - Fire - Level 1
Ashen Execution - Punishes wounded targets. 6 ATK / 2 GRD
Tidepool Acolyte
Healing / cleansing - Water - Level 1
Rising Tide - Improves combat attack after the second turn. 5 ATK / 4 GRD
Amberplate Cub
Shield / defense - Earth - Level 1
Stone Riposte - Counterattacks low-attack enemies. 6 ATK / 4 GRD
Flareblade Cub
Direct damage / burn - Fire - Level 1
Ember Strike - Deals bonus damage when it wins the clash. 6 ATK / 4 GRDEvolutions to chase
Key Rebirth forms, prioritizing the ones already earned.
Aegis Sentinel
Deterministic legendary with a passive trigger - Earth - Level 3
Aegis Vigil - At end of turn, if it did not act, gains +2 temporary GRD until the next resolved damage. 4 ATK / 7 GRD
Amberplate Titan
Shield / defense - Earth - Level 2
Stone Riposte - Counterattacks low-attack enemies. 7 ATK / 5 GRD
Boulderwake Primordial
Shield / defense - Earth - Level 2
Fortify - Turns guard into bonus combat value. 10 ATK / 6 GRD
Bramblehorn Paragon
Shield / defense - Earth - Level 2
Fortify - Turns guard into bonus combat value. 8 ATK / 4 GRD
Granite Pactlord
Shield / defense - Earth - Level 2
Bulwark - Greatly reduces damage taken in combat. 7 ATK / 3 GRD
Ironbark Warden
Shield / defense - Earth - Level 2
Bulwark - Greatly reduces damage taken in combat. 9 ATK / 3 GRD
Mossback Behemoth
Shield / defense - Earth - Level 2
Shieldbloom - Adds a persistent shield after the clash. 7 ATK / 5 GRD
Quartzroot Citadel
Shield / defense - Earth - Level 2
Stone Riposte - Counterattacks low-attack enemies. 8 ATK / 6 GRDSpells and traps
Tools for tempo, healing, shields and direct damage.
Healing Rain
Instant stack effect - Arcane - Level 1
Healing Rain - Restore HP to your side. Spell
Runic Fortification
Instant stack effect - Arcane - Level 1
Fortify - Gain a shield. Spell
Shadow Drain
Instant stack effect - Arcane - Level 1
Shadow Drain - Damage the opponent and heal your side. Spell
Shieldbreaker Hex
Instant stack effect - Arcane - Level 1
Shieldbreak - Destroy the opponent's shield. Spell
Tidal Renewal
Instant stack effect - Arcane - Level 1
Tidal Renewal - Cleanse and heal your side. Spell
Ashen Snare
Hidden combat trigger - Occult - Level 1
Burn the Attacker - Burn the attacker. Trap
Last Rampart
Hidden combat trigger - Occult - Level 1
Emergency Shield - Raise a shield before combat damage. Trap
Mirrored Thorns
Hidden combat trigger - Occult - Level 1
Reflect Damage - Reflect damage during combat. TrapNext targets
A taste of what can still appear in packs.
Emberhorn Raider
Direct damage / burn - Fire - Level 1
Heat Surge - Gains attack during the first clashes. 7 ATK / 5 GRD
Sunstoke Duelist
Direct damage / burn - Fire - Level 1
Ashen Execution - Punishes wounded targets. 8 ATK / 2 GRD
Pyrebound Hound
Direct damage / burn - Fire - Level 1
Ember Strike - Deals bonus damage when it wins the clash. 8 ATK / 4 GRD
Volcanic Herald
Direct damage / burn - Fire - Level 1
Searing Brand - Applies burn after winning the clash. 9 ATK / 5 GRD
Rainspire Oracle
Healing / cleansing - Water - Level 1
Healing Tide - Restores HP after combat pressure. 6 ATK / 4 GRD
Coldstream Sentry
Healing / cleansing - Water - Level 1
Purifying Current - Removes a harmful effect after the clash. 7 ATK / 3 GRD
Brineveil Seer
Healing / cleansing - Water - Level 1
Rising Tide - Improves combat attack after the second turn. 7 ATK / 5 GRD
Moonwell Keeper
Healing / cleansing - Water - Level 1
Fluid Guard - Reduces damage taken in combat. 8 ATK / 2 GRDView the full catalog of 103 cards
Cinder Lynx
Direct damage / burn - Fire - Level 1
Ember Strike - Deals bonus damage when it wins the clash. 4 ATK / 3 GRD
Ashen Brawler
Direct damage / burn - Fire - Level 1
Searing Brand - Applies burn after winning the clash. 5 ATK / 3 GRD
Blazewing Adept
Direct damage / burn - Fire - Level 1
Heat Surge - Gains attack during the first clashes. 5 ATK / 4 GRD
Coalheart Runner
Direct damage / burn - Fire - Level 1
Ashen Execution - Punishes wounded targets. 6 ATK / 2 GRD
Flareblade Cub
Direct damage / burn - Fire - Level 1
Ember Strike - Deals bonus damage when it wins the clash. 6 ATK / 4 GRD
Scorchscale Imp
Direct damage / burn - Fire - Level 1
Searing Brand - Applies burn after winning the clash. 6 ATK / 3 GRD
Emberhorn Raider
Direct damage / burn - Fire - Level 1
Heat Surge - Gains attack during the first clashes. 7 ATK / 5 GRD
Sunstoke Duelist
Direct damage / burn - Fire - Level 1
Ashen Execution - Punishes wounded targets. 8 ATK / 2 GRD
Pyrebound Hound
Direct damage / burn - Fire - Level 1
Ember Strike - Deals bonus damage when it wins the clash. 8 ATK / 4 GRD
Volcanic Herald
Direct damage / burn - Fire - Level 1
Searing Brand - Applies burn after winning the clash. 9 ATK / 5 GRD
Cinder Lynx Alpha
Direct damage / burn - Fire - Level 2
Ember Strike - Deals bonus damage when it wins the clash. 5 ATK / 4 GRD
Ashen Brawler Rex
Direct damage / burn - Fire - Level 2
Searing Brand - Applies burn after winning the clash. 6 ATK / 4 GRD
Blazewing Tyrant
Direct damage / burn - Fire - Level 2
Heat Surge - Gains attack during the first clashes. 6 ATK / 5 GRD
Coalheart Champion
Direct damage / burn - Fire - Level 2
Ashen Execution - Punishes wounded targets. 7 ATK / 3 GRD
Flareblade Matriarch
Direct damage / burn - Fire - Level 2
Ember Strike - Deals bonus damage when it wins the clash. 7 ATK / 5 GRD
Scorchscale Infernal
Direct damage / burn - Fire - Level 2
Searing Brand - Applies burn after winning the clash. 8 ATK / 4 GRD
Emberhorn Warlord
Direct damage / burn - Fire - Level 2
Heat Surge - Gains attack during the first clashes. 8 ATK / 6 GRD
Sunstoke Archon
Direct damage / burn - Fire - Level 2
Ashen Execution - Punishes wounded targets. 9 ATK / 3 GRD
Pyrebound Cerberus
Direct damage / burn - Fire - Level 2
Ember Strike - Deals bonus damage when it wins the clash. 9 ATK / 5 GRD
Volcanic Avatar
Direct damage / burn - Fire - Level 2
Searing Brand - Applies burn after winning the clash. 10 ATK / 6 GRD
Mistcall Tactician
Healing / cleansing - Water - Level 1
Healing Tide - Restores HP after combat pressure. 4 ATK / 3 GRD
Riverglass Medic
Healing / cleansing - Water - Level 1
Purifying Current - Removes a harmful effect after the clash. 5 ATK / 3 GRD
Tidepool Acolyte
Healing / cleansing - Water - Level 1
Rising Tide - Improves combat attack after the second turn. 5 ATK / 4 GRD
Pearlfin Guard
Healing / cleansing - Water - Level 1
Fluid Guard - Reduces damage taken in combat. 6 ATK / 2 GRD
Rainspire Oracle
Healing / cleansing - Water - Level 1
Healing Tide - Restores HP after combat pressure. 6 ATK / 4 GRD
Coldstream Sentry
Healing / cleansing - Water - Level 1
Purifying Current - Removes a harmful effect after the clash. 7 ATK / 3 GRD
Brineveil Seer
Healing / cleansing - Water - Level 1
Rising Tide - Improves combat attack after the second turn. 7 ATK / 5 GRD
Moonwell Keeper
Healing / cleansing - Water - Level 1
Fluid Guard - Reduces damage taken in combat. 8 ATK / 2 GRD
Foamfang Skirmisher
Healing / cleansing - Water - Level 1
Healing Tide - Restores HP after combat pressure. 8 ATK / 4 GRD
Riptide Maven
Healing / cleansing - Water - Level 1
Purifying Current - Removes a harmful effect after the clash. 9 ATK / 5 GRD
Mistcall Strategist
Healing / cleansing - Water - Level 2
Healing Tide - Restores HP after combat pressure. 5 ATK / 4 GRD
Riverglass Saint
Healing / cleansing - Water - Level 2
Purifying Current - Removes a harmful effect after the clash. 6 ATK / 4 GRD
Tidepool Hierophant
Healing / cleansing - Water - Level 2
Rising Tide - Improves combat attack after the second turn. 6 ATK / 5 GRD
Pearlfin Bastion
Healing / cleansing - Water - Level 2
Fluid Guard - Reduces damage taken in combat. 7 ATK / 3 GRD
Rainspire Prophet
Healing / cleansing - Water - Level 2
Healing Tide - Restores HP after combat pressure. 7 ATK / 5 GRD
Coldstream Paladin
Healing / cleansing - Water - Level 2
Purifying Current - Removes a harmful effect after the clash. 8 ATK / 4 GRD
Brineveil Highseer
Healing / cleansing - Water - Level 2
Rising Tide - Improves combat attack after the second turn. 8 ATK / 6 GRD
Moonwell Archkeeper
Healing / cleansing - Water - Level 2
Fluid Guard - Reduces damage taken in combat. 9 ATK / 3 GRD
Foamfang Tempest
Healing / cleansing - Water - Level 2
Healing Tide - Restores HP after combat pressure. 9 ATK / 5 GRD
Riptide Grandmaster
Healing / cleansing - Water - Level 2
Purifying Current - Removes a harmful effect after the clash. 10 ATK / 6 GRD
Stonehide Recruit
Shield / defense - Earth - Level 1
Shieldbloom - Adds a persistent shield after the clash. 4 ATK / 4 GRD
Rootwall Tender
Shield / defense - Earth - Level 1
Fortify - Turns guard into bonus combat value. 5 ATK / 3 GRD
Amberplate Cub
Shield / defense - Earth - Level 1
Stone Riposte - Counterattacks low-attack enemies. 6 ATK / 4 GRD
Granite Pactbearer
Shield / defense - Earth - Level 1
Bulwark - Greatly reduces damage taken in combat. 6 ATK / 2 GRD
Mossback Brute
Shield / defense - Earth - Level 1
Shieldbloom - Adds a persistent shield after the clash. 6 ATK / 4 GRD
Bramblehorn Knight
Shield / defense - Earth - Level 1
Fortify - Turns guard into bonus combat value. 5 ATK / 3 GRD
Quartzroot Sentinel
Shield / defense - Earth - Level 1
Stone Riposte - Counterattacks low-attack enemies. 7 ATK / 5 GRD
Ironbark Veteran
Shield / defense - Earth - Level 1
Bulwark - Greatly reduces damage taken in combat. 8 ATK / 2 GRD
Terrashield Monk
Shield / defense - Earth - Level 1
Shieldbloom - Adds a persistent shield after the clash. 8 ATK / 4 GRD
Boulderwake Colossus
Shield / defense - Earth - Level 1
Fortify - Turns guard into bonus combat value. 9 ATK / 5 GRD
Stonehide Bulwark
Shield / defense - Earth - Level 2
Shieldbloom - Adds a persistent shield after the clash. 5 ATK / 4 GRD
Rootwall Ancient
Shield / defense - Earth - Level 2
Fortify - Turns guard into bonus combat value. 6 ATK / 4 GRD
Amberplate Titan
Shield / defense - Earth - Level 2
Stone Riposte - Counterattacks low-attack enemies. 7 ATK / 5 GRD
Granite Pactlord
Shield / defense - Earth - Level 2
Bulwark - Greatly reduces damage taken in combat. 7 ATK / 3 GRD
Mossback Behemoth
Shield / defense - Earth - Level 2
Shieldbloom - Adds a persistent shield after the clash. 7 ATK / 5 GRD
Bramblehorn Paragon
Shield / defense - Earth - Level 2
Fortify - Turns guard into bonus combat value. 8 ATK / 4 GRD
Quartzroot Citadel
Shield / defense - Earth - Level 2
Stone Riposte - Counterattacks low-attack enemies. 8 ATK / 6 GRD
Ironbark Warden
Shield / defense - Earth - Level 2
Bulwark - Greatly reduces damage taken in combat. 9 ATK / 3 GRD
Terrashield Ascetic
Shield / defense - Earth - Level 2
Shieldbloom - Adds a persistent shield after the clash. 9 ATK / 5 GRD
Boulderwake Primordial
Shield / defense - Earth - Level 2
Fortify - Turns guard into bonus combat value. 10 ATK / 6 GRD
Duskwisp Thief
Persistent effects / lifesteal - Shadow - Level 1
Lifesteal - Heals its controller after dealing damage. 5 ATK / 3 GRD
Hollowmark Stalker
Persistent effects / lifesteal - Shadow - Level 1
Decay - Applies persistent decay to the target. 6 ATK / 3 GRD
Nightchain Adept
Persistent effects / lifesteal - Shadow - Level 1
Wound Mark - Wins ties against wounded enemies. 5 ATK / 4 GRD
Graveveil Duelist
Persistent effects / lifesteal - Shadow - Level 1
Soul Drain - Steals HP through the effect stack. 6 ATK / 2 GRD
Umbral Lurker
Persistent effects / lifesteal - Shadow - Level 1
Lifesteal - Heals its controller after dealing damage. 6 ATK / 4 GRD
Voidkiss Assassin
Persistent effects / lifesteal - Shadow - Level 1
Decay - Applies persistent decay to the target. 7 ATK / 3 GRD
Cryptsong Reaper
Persistent effects / lifesteal - Shadow - Level 1
Wound Mark - Wins ties against wounded enemies. 7 ATK / 5 GRD
Shadeglass Scout
Persistent effects / lifesteal - Shadow - Level 1
Soul Drain - Steals HP through the effect stack. 8 ATK / 2 GRD
Blackthorn Revenant
Persistent effects / lifesteal - Shadow - Level 1
Lifesteal - Heals its controller after dealing damage. 8 ATK / 4 GRD
Eclipse Herald
Persistent effects / lifesteal - Shadow - Level 1
Decay - Applies persistent decay to the target. 9 ATK / 5 GRD
Duskwisp Shade
Persistent effects / lifesteal - Shadow - Level 2
Lifesteal - Heals its controller after dealing damage. 6 ATK / 4 GRD
Hollowmark Predator
Persistent effects / lifesteal - Shadow - Level 2
Decay - Applies persistent decay to the target. 7 ATK / 4 GRD
Nightchain Archmage
Persistent effects / lifesteal - Shadow - Level 2
Wound Mark - Wins ties against wounded enemies. 6 ATK / 5 GRD
Graveveil Champion
Persistent effects / lifesteal - Shadow - Level 2
Soul Drain - Steals HP through the effect stack. 7 ATK / 3 GRD
Umbral Horror
Persistent effects / lifesteal - Shadow - Level 2
Lifesteal - Heals its controller after dealing damage. 7 ATK / 5 GRD
Voidkiss Executioner
Persistent effects / lifesteal - Shadow - Level 2
Decay - Applies persistent decay to the target. 8 ATK / 4 GRD
Cryptsong Harvester
Persistent effects / lifesteal - Shadow - Level 2
Wound Mark - Wins ties against wounded enemies. 8 ATK / 6 GRD
Shadeglass Phantom
Persistent effects / lifesteal - Shadow - Level 2
Soul Drain - Steals HP through the effect stack. 9 ATK / 3 GRD
Blackthorn Lich
Persistent effects / lifesteal - Shadow - Level 2
Lifesteal - Heals its controller after dealing damage. 9 ATK / 5 GRD
Eclipse Avatar
Persistent effects / lifesteal - Shadow - Level 2
Decay - Applies persistent decay to the target. 10 ATK / 6 GRD
Arcane Reload
Instant stack effect - Arcane - Level 1
Arcane Reload - Draw two cards. Spell
Tidal Purification
Instant stack effect - Arcane - Level 1
Full Cleanse - Remove all harmful effects from your side. Spell
Shieldbreaker Hex
Instant stack effect - Arcane - Level 1
Shieldbreak - Destroy the opponent's shield. Spell
Arena Fireball
Instant stack effect - Arcane - Level 1
Fireball - Deal direct damage to the opponent. Spell
Healing Rain
Instant stack effect - Arcane - Level 1
Healing Rain - Restore HP to your side. Spell
Runic Fortification
Instant stack effect - Arcane - Level 1
Fortify - Gain a shield. Spell
Burning Edict
Instant stack effect - Arcane - Level 1
Burning Edict - Apply burn to the opponent. Spell
Tidal Renewal
Instant stack effect - Arcane - Level 1
Tidal Renewal - Cleanse and heal your side. Spell
Stoneskin
Instant stack effect - Arcane - Level 1
Stoneskin - Gain a stronger shield. Spell
Shadow Drain
Instant stack effect - Arcane - Level 1
Shadow Drain - Damage the opponent and heal your side. Spell
Null Sigil
Hidden combat trigger - Occult - Level 1
Negate Attack - Negate the next attack in combat. Trap
Mirrored Thorns
Hidden combat trigger - Occult - Level 1
Reflect Damage - Reflect damage during combat. Trap
Ashen Snare
Hidden combat trigger - Occult - Level 1
Burn the Attacker - Burn the attacker. Trap
Last Rampart
Hidden combat trigger - Occult - Level 1
Emergency Shield - Raise a shield before combat damage. Trap
Pure Reversal
Hidden combat trigger - Occult - Level 1
Cleansing Ambush - Cleanse effects before combat. Trap
Ice Lock
Hidden combat trigger - Occult - Level 1
Freezing Strike - Freeze the attacker. Trap
Night Tribute
Hidden combat trigger - Occult - Level 1
Draining Counter - Drain HP when attacked. Trap
Fault Line
Hidden combat trigger - Occult - Level 1
Guardbreak - Destroy shields before combat. Trap
Hidden Spring
Hidden combat trigger - Occult - Level 1
Second Wind - Heal under pressure. Trap
Stunning Rune
Hidden combat trigger - Occult - Level 1
Stunning Rune - Weaken the attacker's combat power. Trap
Infernus Core
Deterministic legendary with a passive trigger - Fire - Level 3
Infernus Core - When it survives combat, consumes 1 mana to gain +2 permanent ATK. 6 ATK / 5 GRD
Aegis Sentinel
Deterministic legendary with a passive trigger - Earth - Level 3
Aegis Vigil - At end of turn, if it did not act, gains +2 temporary GRD until the next resolved damage. 4 ATK / 7 GRD
Shadow Reaper
Deterministic legendary with a passive trigger - Shadow - Level 3
Reaper's Toll - When summoned, exhausts the highest-ATK enemy creature for 1 turn. 5 ATK / 5 GRD